Steam Page is live!

Steam header Possible

 

Steam Page

The Wailing Heights’ Steam Page is here!

Following our successful Greenlight Campaign (thanks again Greenlight Community!) we’ve taken the next step and now have our official Steam Page, complete with screenshots, trailer and a big ‘Coming Soon’ on display.

Feel free to have a browse, and add the game to your Steam wishlist if you are so inclined. We’ll also have some pretty cool things planned for our Community Hub, including a launch competition (details soon!) so make sure to sign up for that.

 

EGX Rezzed

In other news, we’re announcing our launch date next week at EGX Rezzed. If anyone is attending the event, please come say ‘Hi’. come play the game and have a chat.

We’re always welcoming to reviewers and interviewers, so please email Stephen @ Outsidergames.com if you would like to book some chat time at the show.

 

If you’re not attending Rezzed, leave a comment on our Community Hub and let us know what you think of our page!

 

Ruairi Coleman and Omi Remalante provide tasty artwork for a Wailing Werewolf

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Earlier in the week, we announced Cy Dethan as the writer of Abnorm: In the Dog House, a werewolf origin tale.

Now, feast your eyes on this morsel of tasty comic artwork from the art team of Ruairi Coleman (Teenage Mutant Ninja Turtles, Turok: Dinosaur Hunter) and Omi Remalante (Flash Gordon, Ninjak)

Ruairi’s storytelling and linework perfectly translates Cy’s Script into a gorgeous visual narrative, with Omi’s colour work adding so much character and depth to the page.

 

Here’s a little bit sneak at the team’s process for creating a comicbook page:

Step 1 – Script by Cy Dethan

2) Cut back to the exterior of the nightclub. Abnorm, very wolfish in form but still bipedal for the moment, bursts out through the door, blowing it off its hinges in the process. He still clutches the drumstick in his teeth, blind panic on his face.

CAPTION

SO I RAN FOR ME LIFE, AND NOT A MAN AMONG THEM COULD CATCH ME.

3) Angle to follow a transforming Abnorm as he bolts away from the nightclub. As he runs, his forelimbs and muzzle continue to elongate, dropping him into a loping four-legged run.

CAPTION

I HADN’T TOUCHED A DROP ALL NIGHT, BUT IT WAS A WHOLE NEW WORLD OUTSIDE. NEW SIGHTS, NEW SOUNDS – NEW SCENTS, EVEN.

CAPTION

I FOLLOWED ME NOSE HERE, YE MIGHT SAY.

4) Cut back to the present, with Abnorm’s wolfman face tight in the foreground and the “flashbackground” behind him showing him fleeing into the night in four-legged wolf form.

ABNORM

I RAN ALL NIGHT. TO BE HONEST WITH YE, I DON’T EVEN KNOW WHERE I ENDED UP.

(link)

I’M NOT THE MAN I WAS, BUT THIS PLACE… IT JUST SORTA SMELLED LIKE HOME, SOMEHOW.

 

Step 2 – Layouts from Ruairi Coleman

Roughs

Step 3 – Inks by Ruairi Coleman

Line

Step 4 – Colours by Omi Remalante

Colour

Make sure to Follow Ruairi on Twitter ome really nice commission artwork featuring the likes of Wolverine, Spider-man & Batman, and check out TMNT #9 in comic stores April 15th. To see more of Omi’s gorgeous colour work, check our his Facebook Gallery for other projects.

Follow Outsider Games on Twitter and Facebook for more news and exclusive preview artwork.

Zombie Showcase Part 2 – John McCrea

Comicbook maestro John McCrea (Spider-man, Batman and Hitman) designs our putrid performer Debbie Decay!

John came up with this corrosive concept for Wailing height’s second-best singer, who unfortunately loses top billing to Ada Z in the Wailing Heights’ Soulless Saloon. That’s not to say you won’t hear Debbie’s voice in Wailing Heights…

Here’s a little preview of the design:

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Debbie Decay design by John McCrea with added colours from Stephen Downey

 

And a sneak peek of the workings-out that goes into designing a zombie, with John’s original sketch:

DebbieJohnBW

 

And an exclusive video of the man himself hard at work designing Debbie!

 

And poor Debbie’s poster as it appears in the Soulless Saloon!

 

DebbiePoster

 

For more work from John, visit his Twitter and website.

And don’t forget to follow us on Twitter for more preview sketches!

Zombie Showcase Part 1 – Gary Erskine!

Comic artists extraordinaire Gary Erskine (Wolverine, Punisher, ROLLER GRRRLS) adds a bit of zing to our soulful Zombies, with a design for our zombie diva Ada Z. 

As well as providing the concept and design art, the illustration will make their way into the game in poster form, hanging in Wailing Heights’ Soulless Saloon. It may even form a piece of a possession puzzle, but that’s getting into spoiler territory…

Here’s a little preview of the poster artwork!

ada_lineart_PRINT

 

As an added bonus, here’s a peek behind-the-creative-curtain with a look at Gary’s process sketches, working out Ada Z’s design:

FullSizeRender

 

An initial colour test with rough linework:ada_pencils_colour_reference

 

And here’s how the image will look hanging in the Soulless Saloon!

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Ada Z by Gary Erskine 

For more sketches and process work, visit Gary’s Tumblr

And don’t forget to follow us on Twitter for more artwork and behind-the-scenes artwork

Check back on Wednesday for Zombie Showcase Part 2!

The ZOMBIES are in!

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We have four core inhabitants of Wailing Heights: Ghosts, Werewolves, Vampires and Zombies

As with all residential towns, the fraction friction can be high, and Wailing Heights is no exception. After all, why would a werewolf trust a ghost when they can’t smell ’em, when you’re as old as a ghost you have little patience for young hipster vampires, the vamps look down their turned-up noses at filthy wolves, and well.. no one can even understand those zombies.

Just this week we’d added the first Motown Zombie puzzle to the game, and now all four of the core resident creatures are in the game!

It’s all coming together, even as they’re falling apart.

 

 

 

Gamescom

 

Town Hall

In one weeks time we’re off to Cologne, Germany for Gamescom 2015. 

We’re there at the invitation of Northern Ireland Screen as part of a delegation representing games companies in Northern Ireland.  We’re using the opportunity to showcase our latest game, Wailing Heights.

We have several specific aims and goals for the convention, in particular we would like meet with:

  • Publishers – With production well under way, we are looking to solidify publishing plans, with the aim of bringing the game to as large an audience as possible. Ideally we are looking for an English-language publisher with a solid fan base who is interested in adventure games.
  • Journalists – We’re actively seeking journalist contacts who would be interested in featuring exclusive preview artwork from comic book and game artists involved in Wailing Heights, or who feel the game is a project of interest to their audience.
  • European Partners – This genre of game is very popular across Europe and we are seeking European publishers to collaborate on localisation efforts

We have time set aside on Wednesday and early Thursday for meetings, and aiming to arrange several in advance. If you would like to arrange a chat, please contact Stephen Downey via email or via the form below.

Wailing Heights is a supernatural adventure game set in a town populated by werewolves, vampires, ghosts and other unearthly creatures.  The game has a unique possession mechanic that allows the player to inhabit various characters within the game and make use of their supernatural abilities.  The game is light-hearted and aimed at a late-teen to young adult audience.  One selling feature of the game is that it features contributions from a number of famous figures in the comic book world, including Glenn Fabry (Preacher) and PJ Holden (Judge Dredd).

Outsider Games is a Northern Ireland based games company, formed in 2011 who have worked on high-profile game projects for organisations such as the BBC and Sony/Lionsgate.

[contact-form to=’stephen@outsidergames.com’ subject=’From WailingHeights.com’][contact-field label=’Name’ type=’name’ required=’1’/][contact-field label=’Email’ type=’email’ required=’1’/][contact-field label=’Comment’ type=’textarea’ required=’1’/][/contact-form]

Production Screenshots:

CoffeeQueue Town Hall

Welcome to Wailing Heights

Welcome to the Wailing Heights’ production blog, we’ll be posting art, concepts, videos and audio as we develop our supernatural, body hopping adventure game.

 

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First; a quick introduction to the game and core team:

 

 

Set in a peaceful, blood-curdling village blessed with gorgeous panoramic mountaintop views and the blissful stench of rotting corpses, Wailing Heights is home to the likes of vegan werewolves, hipster vampires, gossiping ghosts and all manner of well-adjusted supernatural taxpaying homeowners.

Part point & click adventure, part sardonic crime thriller, Wailing Heights is best described as Cluedo meets Professor Layton by way of Monkey Island.

Coming to PC, and mobile early 2016

 

 

Core Team:

Stephen Downey – Artist

Stephen Downey is a game, comic and storyboard artist. He has worked with 343/Microsoft, Lionsgate, Electronic Arts/Firebrand, Titan/Dreamworks and more to bring his

artwork to the masses. He is the co-creator and artist of graphic novels Cancertown and Slaughterman’s Creed and worked on properties such as Halo, How to Train Your Dragon, Flash Gordon, Turok and Need for Speed.  His comic book Jennifer Wilde was nominated for an Eagle Award in 2012.

Scott Grandison – Programmer

Scott Grandison is a mathematician and computer scientist with over 20 years of software development experience. He has lecturer internationally on topics such as software engineering, advanced programming techniques, privacy and mathematics. He has provided consultancy services for large multinational companies and now concentrates on game design full-time. His recent game work includes Shaking Safari, UFO Stomp and Magic Mike: The Moves.

Kevin Beimers Story

Kevin’s one of the guys who brought you the critically-defamed Hector: Badge of Carnage (Published by Telltale Games) and he’s not at all embarrassed about it. His most recent game, Schrödinger’s Cat and the Raiders of the Lost Quark (Published by Team17) turned the infamous physically feline into an action hero, battling anthropomorphic particles in a subatomic zoo. In 2015, Kevin was nominated for a Writers’ Guild Award for Best Writing in a Video Game.

John McFarlane – Artist and Animator

John is a comic book artist and trained animator, currently working as animation lead for Outsider Games. Previous partners and clients include Gamesradar, Giant Bomb, Screw Attack and Uproar comics.

Rodney McConnell – Programmer

Rodney is a games programmer, with a HND in Game design, and over 20 years experience in programming including a placement on the Nokia Developer program. Previously at Digipop, Rodney is now working full time for Outsider Games.