Art Preview: Hipster Vampires and The Crematery Exterior

The Crematery, Vampire Coffee Shop. The always-young Vampire hipsters like to drink a lot of coffee, and none make a HaemoLatte like the Crematery.

Pictured here is something close to the final art and colour scheme we’ll be using for this particular Wailing Heights’ environment. We posted a process video of the Back & White linework in a previous post). Settling on a palette we were happy with was a little tricky, and we’ll upload a narrative timelapse next week.


Crematery artist John McFarlane just loooooves (or should be is sooooo indifferent to) hipster dress style and had a lot of fun coming up with designs for the frequenters. Garlic print is, like, so ironic.




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Glenn Fabry Visits Wailing Heights

Exciting news!

Comicbook artist extraordinaire  Glenn Fabry, is providing concept designs for Wailing Heights!

Glenn, is famous for his Eisner award winning cover run on DC’ Comic’s Preacher and classic painted runs on 2000AD’s Judge Dredd and Sláinne, He is the first of a host of comic artists to be dragged into Wailing Heights, providing concept designs for the white-collar ghost characters of City Hall.


Wailing Heights’ character designs by Glenn Fabry
Pretty exciting to have such talent on board.

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Welcome to Wailing Heights

Welcome to the Wailing Heights’ production blog, we’ll be posting art, concepts, videos and audio as we develop our supernatural, body hopping adventure game.





First; a quick introduction to the game and core team:



Set in a peaceful, blood-curdling village blessed with gorgeous panoramic mountaintop views and the blissful stench of rotting corpses, Wailing Heights is home to the likes of vegan werewolves, hipster vampires, gossiping ghosts and all manner of well-adjusted supernatural taxpaying homeowners.

Part point & click adventure, part sardonic crime thriller, Wailing Heights is best described as Cluedo meets Professor Layton by way of Monkey Island.

Coming to PC, and mobile early 2016



Core Team:

Stephen Downey – Artist

Stephen Downey is a game, comic and storyboard artist. He has worked with 343/Microsoft, Lionsgate, Electronic Arts/Firebrand, Titan/Dreamworks and more to bring his

artwork to the masses. He is the co-creator and artist of graphic novels Cancertown and Slaughterman’s Creed and worked on properties such as Halo, How to Train Your Dragon, Flash Gordon, Turok and Need for Speed.  His comic book Jennifer Wilde was nominated for an Eagle Award in 2012.

Scott Grandison – Programmer

Scott Grandison is a mathematician and computer scientist with over 20 years of software development experience. He has lecturer internationally on topics such as software engineering, advanced programming techniques, privacy and mathematics. He has provided consultancy services for large multinational companies and now concentrates on game design full-time. His recent game work includes Shaking Safari, UFO Stomp and Magic Mike: The Moves.

Kevin Beimers Story

Kevin’s one of the guys who brought you the critically-defamed Hector: Badge of Carnage (Published by Telltale Games) and he’s not at all embarrassed about it. His most recent game, Schrödinger’s Cat and the Raiders of the Lost Quark (Published by Team17) turned the infamous physically feline into an action hero, battling anthropomorphic particles in a subatomic zoo. In 2015, Kevin was nominated for a Writers’ Guild Award for Best Writing in a Video Game.

John McFarlane – Artist and Animator

John is a comic book artist and trained animator, currently working as animation lead for Outsider Games. Previous partners and clients include Gamesradar, Giant Bomb, Screw Attack and Uproar comics.

Rodney McConnell – Programmer

Rodney is a games programmer, with a HND in Game design, and over 20 years experience in programming including a placement on the Nokia Developer program. Previously at Digipop, Rodney is now working full time for Outsider Games.