Wailing Heights

A coffin-rocking, body-hopping, musical adventure game, set in with a horrific hamlet of monsters, with a story by Kevin Beimers (Hector: Badge of Carnage) and glorious 2D artwork from a host of illustrious comic book talent.

Set in a peaceful, blood-curdling village blessed with gorgeous panoramic mountaintop views and the blissful stench of rotting corpses, Wailing Heights is home to the likes of vegan werewolves, hipster vampires, gossiping ghosts and all manner of well-adjusted supernatural taxpaying homeowners.


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Development Screenshots: 

Developed by Outsider Games. Coming to PC early 2016

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Meet Frances Finklestein, the one-time manager of the all-time greatest rock band that Great Britain ever produced: The Deadbeats. Bigger than the Beatles, the Monkees and the Addams Family combined, the world lined up to watch Fangs, Shaggy, Spectra & Z – the Gruesome Foursome – rock the haunted house every night since 1966. And Finklestein was right there with them from the beginning. In fact, many say he was the Soul of the Band.

Fast-forward 50 years to 2016. The world mourns at the news that Z, the last surviving member of the once chart­topping Deadbeats (and now chart topping solo artist), has died in a plane crash on the way to the Grammys. The last Deadbeat is now well and truly dead (which makes the Deadbeats even more popular than ever. That’s how the music industry works, doesn’t it?).

Finklestein gets a phone call that very night to host a gig in a town he’s never heard of: Wailing Heights. In fact, it’s a town nobody’s ever heard of, not even on the map. But hey, a gig’s a gig. Or is it?

As it turns out, Wailing Heights is a peaceful country village populated by not-­so­-classic monsters: vegan werewolves, hipster vampires, Motown zombies and all manner of civic-­minded taxpaying inhabitants. They don’t much like the living…

As Frances Finklestein, you start the game in the town prison, where a mysterious cellmate teaches you the power of possession. You learn to “body­-hop”, leaving your corpse in the holding cell and jumping from ghost to vampire to werewolf to zombie. Each creature’s skills and abilities bring you one step closer to getting your body out of lock-up and getting the hell out of Dodge. But of course, it’s never that easy…

As you jump from one musical monster to another, familiar sounds and faces start up show up. Fangs, Shaggy, Spectra & Z have returned as the undead, and they want to get the band back together.



Outsider Studios is a game development studio established in 2011, run by Stephen Downey and Scott Grandison. Stephen’s background includes comic book, storyboard and game art, while Scott is an ex-academic computer scientist from the University of East Anglia, with over 20 years development experience in games, industry and academia.

Outsider Studios develops original properties, and has undertaken commissions from high-profile clients. Work to date has included projects for the BBC and Lionsgate films.

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Stephen Downey – Director, Artist

Stephen Downey is a game, comic and storyboard artist. He has worked with 343/Microsoft, Lionsgate, Electronic Arts/Firebrand, Titan/Dreamworks and more to bring his

artwork to the masses. He is the co-creator and artist of graphic novels Cancertown and Slaughterman’s Creed and worked on properties such as Halo, How to Train Your Dragon, Flash Gordon, Turok and Need for Speed.  His comic book Jennifer Wilde was nominated for an Eagle Award in 2012.

Scott Grandison – Producer

Scott Grandison is a mathematician and computer scientist with over 20 years of software development experience. He has lecturer internationally on topics such as software engineering, advanced programming techniques, privacy and mathematics. He has provided consultancy services for large multinational companies and now concentrates on game design full-time. His recent game work includes Shaking Safari, UFO Stomp and Magic Mike: The Moves.

Kevin Beimers Story

Kevin’s one of the guys who brought you the critically-defamed Hector: Badge of Carnage (Published by Telltale Games) and he’s not at all embarrassed about it. His most recent game, Schrödinger’s Cat and the Raiders of the Lost Quark (Published by Team17) turned the infamous physically feline into an action hero, battling anthropomorphic particles in a subatomic zoo. In 2015, Kevin was nominated for a Writers’ Guild Award for Best Writing in a Video Game.

John McFarlane – Artist and Animator

John is a comic book artist and trained animator, currently working as animation lead for Outsider Games. Previous partners and clients include Gamesradar, Giant Bomb, Screw Attack and Uproar comics.

Rodney McConnell – Programmer

Rodney is a games programmer, with a HND in Game design, and over 20 years experience in programming including a placement on the Nokia Developer program. Previously at Digipop, Rodney is now working full time for Outsider Games.


Press Highlights:

Kotaku – New Game About Dead Rock Stars Is Unexpectedly Timely

Adventure Gamers – Wailing Heights set to make noise early next year – Wailing Heights: a Q&A with Outsider Games – “… it’s extremely rare for an indie title to feature a track that sounds so damn amazing that I not only receive goosebumps, but the heavy inclination to purchase said game. Today, one game’s trailer has accomplished just that.” 






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